Tag Archives: game updates

Robbing the Princess

I have finally put Robbing the Princess, my latest game and entry to the November 2009 MAGS competition, on my website.

It may be 18 days after it was first released, and already be on it’s third version, but better late than never right?

Expect some form of analysis of the game in a day or five, but for now click the picture above to play it or click here to view some of my other games.

Working Title

On a bit of a coding high at the moment… found and fixed several bugs in the aforementioned Mystery Project and implemented starting and naming projects. Here, have a screenshot and (working) title!

Don’t get too excited, there’s still an awful lot that needs programming and AGS could still come crashing to the ground with all I’m asking it to do… but its holding up remarkably well so far.

RE: Mystery Project

Little update: I am still working on it when I have the time (and can motivate myself). I could claim that I’ve been busy with work and preparing for an upcoming exam, but frankly I’ve just had a weeks holiday and didn’t touch it once.

Anyway, I put in a good stint tonight and I’m now well on the way with the hardest part of the project, at least from a programming point of view. The problem is I’m doing something very different from what AGS was designed for, so I’ve no idea if what I want to achieve will actually work. I’m getting very close to finding out.

Much more info to come when I’ve decided it’s going to work and I won’t have to scrap the whole idea.

MAGS April 2009 Finished

Well ok it was over days ago but I’ve been busy recently. There were three entries in total, but my entry, Breakout, managed to secure the most votes. This means I get pick June’s competition rules – this month is special because it marks the 5th anniversary of Klaus being the MAGS host.

I’ll write a more lengthy ‘The Making Of Breakout’ type entry at some point which might interest some people. Stay tuned and thanks for your votes!

Breakdown released!

After many hours of hard work Breakdown, my entry to this month’s MAGS competition, is finished and released! You can download it from the games page.

Here’s a couple of screenshots…


I should have posted this earlier, but I’ve been busy catching up with all the things I should have been doing while I was making it. I’m pretty pleased with how it turned out, although I had several interesting ideas that never quite made it into this version. I also wanted to do another commentary, like I did in Erk, though I ran out of time. When MAGS is over I’ll probably write something about how I went about making this game and what I focused on, but in the meantime please download and play the other two entries, and vote for your favourite of the three!

The Cat, the Player and the Cupboard

I’m now more or less tied in to entering this month’s MAGS competiton, having spent at least 3 solid days working on an entry. My main problem at the moment is how much I want to put in, and how little time I actually have to work on it. This evening I managed to spend an hour or two implementing a puzzle involving a cat and a cupboard…

April whatever day

So it was April Fools day today and I suppose I should have knocked up some fake screenshots of an awesome looking game and released them. Instead I just went “Huh? Oh” at several websites and the 6 o’clock news. Unfortunately there was no big AGS prank this year, though there was the odd smaller one pulled by various forum members.

Progress on mystery project since my last post has been one bug fix and one cool extra bit of code. The game is loaded with fancy and unneeded effects and rather lacking in actual game because fancy additions are quick to add and generally not very many lines of scripting, and once in they usually work first or second time. The main engine (if you can call it that) that I should be working on will take hours and hours and will need a lot of testing and fine tuning once done. Further delays may come in the form of this month’s MAGS competition which looks very interesting. If I can come up with a good, unique idea I may well enter…

On a completely unrelated note here’s a video of a water balloon being dropped in slow motion http://www.youtube.com/watch?v=XngQJzAmVm8&feature;=related.

Latest game developments

I said last post that I’d write something about the games I’m working on at the moment. Since then my web hosting went down and then I got distracted. Still, here we are.

Aside from the millions of ideas floating around my head (most of which need an artist and writer to ever get anywhere – hint hint) I’ve got two games on the go. The first one which, owing to its secretive nature, I’ll code name ‘Secret Project’ has been around since October last year. Its something of an experiment created as a sequel to another experiment and I’m not the only one working on it. In fact I have no idea what’s happened to it so far. For a game that was supposed to be finished in a little over a month it’s certainly been around awhile…

The second game is, owing to its surrounding air of disappointment-dissipating mystery, code-named ‘Mystery Project’. I’m reluctant to reveal too much about this one because although I know (nearly) exactly what I want to do with it, I’m not sure if I can actually do it in AGS. I will say that while I’m making it in my favourite game-making program, Adventure Game Studio, it’s not an adventure game. But it does have something to do with adventure games. Also its at 640×480 resolution, so if it ever gets done I’ll have done a different res in each of my main games.

Also here’s a small cut out from a screenshot of Mystery Project…