Tag Archives: general

Blogger stops FTP, I’m off to WordPress

Blogger announced on the 22nd of January (though I don’t read their blog so only found out by email today) that they’re discontinuing FTP and SFTP publishing services after March 26th. Unfortunately I rely on FTP to publish here because I don’t want to host my blog on Google’s servers.

I’ve not been overly happy with Blogger’s service, so this is probably going to be the catalyst for me moving to WordPress. I’m going to have to do some reading to see how that’s going to work/happen but it’s likely webpages, RSS feeds and so on are going to change so if you’re still interested in what I have to say watch this space for news.

Why you shouldn’t let me play free games

Many thanks to SSH and his AGS Blog I downloaded my free copy of ‘Tales of Monkey Island: Launch of the Screaming Narwhal’ on ‘Talk Like a Pirate Day’ and spent the next several hours finishing it.

Unfortunately I wasn’t particularly impressed.

It wasn’t that it was a bad game… it’s just that it felt rushed, amateurish*, the puzzles and plot were all over the place, the interface was clunky, every line of dialogue was scripted (seriously, what’s the point of giving you four options to choose from in a conversation when Guybrush ignores your choice completely EVERY SINGLE TIME**) and it was a Telltale game, not a Monkey Island game***.

Feel free to disagree with me on any or all points, my arguments probably won’t stand up to fearsome interrogation. This post was as much an excuse to draw something with my tablet as a rant anyway.

– – –

*Except the graphics, animation and I guess the acting.

**I have a theory about this – in the classic LucasArts adventure games you could choose your response to a conversation from a number of options. Naturally you choose the one that you found the funniest, which means you’re tailoring the jokes towards your sense of humour. With Tales: Episode 1 Guybrush says the same thing no matter what you choose thus destroying all replayability, denying you control of the character and leaving you with the feeling of a potentially hilarious missed conversation.

***Monkey Island is about grog-drinking, unwashed, unpleasant, skull-digging pirates, hunting treasure and sailing to exotic Caribbean Islands. Pirates playing with dolls, scientific contraptions and frilly pink underwear do not belong here (or at most are only as background jokes ala Largo’s “laundry”, not shoved in your face as puzzles).

Runaway – not a road adventure

A few days ago I got an email from someone who had stumbled across this post that I made on the AGS forums about an adventure game called Runaway – or Monkey Run? – by a German group called Pixel Team (not to be confused with the later Runaway adventure games by Péndulo Studios).

I’ve got a demo of this game from a CD collection and it has always intrigued me because although it’s rather buggy and has an awful interface, it also has several nice touches that seem to have had a lot of thought put into them. I spent a few free evenings recording videos and trying desperately to remember how to complete it (which I’m sure I’ve done, or nearly did).

I couldn’t figure it out, so here’s a video of the first puzzle to show a bit of the game in action instead.

Unfortunately I have not been able to find much out about this game (especially as searches for “Runaway” and “adventure game” find the Péndulo games), so I’m fairly sure it never got beyond this demo. If you have any more information I’d love to hear it.

The demo was released as shareware, so if you fancy playing it I’ve uploaded a copy here. It works fine under Windows XP using DOS-Box. If you manage to get into the keeper’s house (which I think is the next step from where I’m stuck) let me know how because I really can’t remember how I did it last time! If I manage to get much further I might put up a full playthrough.

Tip for playing:
When picking up items you can click the ‘Pick Up’ option, then the item. With the other interactions you generally have to click on the place you want to interact with, *then* click the verb…

OneDollar’s Demos – Nancy Drew: Ransom of the Seven Ships – Part 2

Continuing on from yesterday’s post

OneDollar Presents…
A biased and uncharitable review of Nancy Drew: Ransom of the Seven Ships (Part 2)


I’m sorry but this isn’t a door lock, somebody’s just fitted an electronic game to your wall. I’d call your locksmith and ask for a refund.


Success – I opened the door! Now I can dress up in a diving suit, then attempt all the other challenges while still wearing it. According to George, Nancy has “…solved mysteries in every corner of the world”. The map shows the locations of all of Nancy’s mysteries, so “every corner of the world” actually means North America and four places in Europe. How cultured.


I can deduce one of two things from this book of instructions: either Sonny stole a monkey’s brain, or Sonny stole a monkey’s hairdo.


“You look just like this bird I met in England” sounds like another way of saying “We already rendered a parrot once, lets use it again”. I assume this previous meeting explains why Nancy shows no surprise at a bird that can carry on an intelligent conversation. Seriously, a bird like that should not be left sitting in an empty lobby, it should be on TV hosting a chat show or doing the weather or something.


George told me this golf cart needed water to work, but it runs fine. This is the person we’ve got repairing our one and only satellite phone? It doesn’t work on grass (after all, why would you want a golf cart to work on grass?) but fortunately most of this ‘ecotourism’ island is covered with winding tarmac roads.


After beating the monkey at his own game I get to choose a prize from a thrilling range! Don’t get too excited about puzzle solving though, Nancy’s quick to remind me that the parrot wanted fruit. If only this were a real adventure game, just think of the puzzles you could solve with an eye patch and a goldfish keyring…


This means 7-9-2-0-4 in international signals. Now there’s a fair chance that anyone wanting a sail is going to be using it to sail a boat, and there’s an equally fair chance that said sailor will know the international flag signals so really all this does is weed out the amateurs. Changing this code must be a real pain. Do they have a stock of little flags to put on the bin?


I found this picture hidden in the lobby. It brings home a stark realisation that somewhere, somehow a real game creator made this game and was pleased enough with it to hide a photo of his wife (or daughter, or sister or next door neighbour) in the background. Kind of touching, unless of course that picture *is* the game creator in which case its just creepy.


Having ticked off everything on the task list that the game will let me, all I’ve got left to do is to look for Bess. She clearly came to this beach but the demo won’t let me go there, so I guess I’ve been abandoned to drive the golf cart in circles around the map. Anyway, leaving the demo without a proper ending seems a good enough reason for me to do the same to this post.

End.

OneDollar’s Demos – Nancy Drew: Ransom of the Seven Ships – Part 1

Time for something a little different (although I’ve done something similar before). I got bored on Sunday evening, fired up Steam and downloaded a demo of what I fully expected to be a rubbish game. What follows are my experiences.

OneDollar Presents…
A biased and uncharitable review of Nancy Drew: Ransom of the Seven Ships (Part 1)


If there’s one thing that immediately made me want to play the full game, its the promise of “Mild Violence”.


Maybe they got the monkey to count them?


I always visit the options page before starting a game. Here I’m glad to note we are given not one but two resolutions: ‘small’ and ‘would fit comfortably on the screen of my phone’. Who is this game made for, those casual gamers who never found the resolution settings on their PC?


Although it’s meant to set the scene, this introduction raises more questions than it answers.
– Shouldn’t that be George and I? If you’re going to keep a journal at least learn to use correct grammar. (If not write a blog instead).
– Who on earth holds a father-daughter banquet? As a side note, arriving a day late to one of these things is never a good plan. I can only assume everyone will be dead, missing or replaced by a robot lookalike by the time Nancy arrives.
– An ecotourism resort that you can only reach by plane? Well somebody dropped the ball there. Does the cost of your ticket include carbon offsetting?
– Floatplane is a stupid name for a kind of aircraft. Not a question, just an observation.
– I guess this is the same journal Nancy will use to record all the grisly details of whatever ‘Mild Violence’-containing mystery we come across. I’m sure the red-purple frilly borders will offset that marvellously.
– “Shark Diving Resort” is possibly the worst name for a resort I have ever come across.
– Seriously, how big is this book? Judging by the size of those poorly paper-clipped postcards… erm… 29×33 centimetres closed. I’m not going to ask where she keeps it.


I have no idea what’s going on here but AHAHAHAHAHA! I’m just disappointed the actor didn’t read the “pppp” at the end of “Stooooopppp”. Also a nice contender for ‘worst water render in a modern game’.


If I were ever to kidnap someone, I don’t think I’d do it on a tiny, inaccessible island with no planes to escape with. Okay, so the story’s wholly unoriginal and the characters look like they were made in Poser, but we’ve already got intrigue, danger…


…and a task to “Win a game against a monkey”? I assumed the introduction was supposed to make me sympathise with the characters and draw me into the game’s plot, but why bother when five seconds later you’re going to a literal list of mini-games I have to play. There are many things that drive people to crime. Need, greed and apparently an insatiable urge to create treasure hunts. We’re dealing with one seriously messed up villain here… do you reckon you actually have to go diving for number 8, or is it just an excuse for them to watch Nancy dress up? Let’s not think too hard about that one.


George demonstrates how to fix a satellite phone: glare at it and shake it up and down. Also if you make the mistake of hovering your mouse over her…


“Hey George, can I talk to… ooh okay…”

Venture back tomorrow, if ye dare, for the terrible conclusivness of part 2!

Feed fixed. Again.

I moved my website between servers a while back which resulted in some slightly changed file paths. I remembered to change some Blogger details, but missed the feeds and archive paths. Because I post so regularly it’s only taken me a month to notice. Whoops!

Anyway, everything should be up and running again.

Also Eegra linked this video yesterday. It’s both hilarious and sweet.

April whatever day

So it was April Fools day today and I suppose I should have knocked up some fake screenshots of an awesome looking game and released them. Instead I just went “Huh? Oh” at several websites and the 6 o’clock news. Unfortunately there was no big AGS prank this year, though there was the odd smaller one pulled by various forum members.

Progress on mystery project since my last post has been one bug fix and one cool extra bit of code. The game is loaded with fancy and unneeded effects and rather lacking in actual game because fancy additions are quick to add and generally not very many lines of scripting, and once in they usually work first or second time. The main engine (if you can call it that) that I should be working on will take hours and hours and will need a lot of testing and fine tuning once done. Further delays may come in the form of this month’s MAGS competition which looks very interesting. If I can come up with a good, unique idea I may well enter…

On a completely unrelated note here’s a video of a water balloon being dropped in slow motion http://www.youtube.com/watch?v=XngQJzAmVm8&feature;=related.

Slightly less feed issues

Well, making that last post seems to have regenerated the RSS and Atom feeds (as I’d kind of hoped it would), so you can now subscribe to my updates again. Unfortunately the Blogger Reading List still isn’t talking properly to Google Friend Connect:

(And yes, I did try changing it to /blog, /blog/blog.htm and /blog/atom.xml)

It’s starting to look like I can’t do what I want to without moving my blog over to a Blogger host. What I wanted to be one process is now looking like two…

1) Subscribe to updates using the RSS feed or the Atom feed. Edit: Feed is now *here*.
2) Show that you’re following by signing in to the Friend Connect window.

If people do 1) it means I have no idea whether anyone is reading this or not, and there’s no motivation to do 2) (except perhaps to have another link to their blog somewhere). Also if people only do 2) it looks like they’re following updates but aren’t actually getting anything (unless they visit the site regularly).

I probably shouldn’t complain, after all its not like anyone *has* to read this. I’m just more likely to update regularly if I know I have an audience.

* * * * *

Anyway, information about new games coming soon!

(Also I’ll stop messing with the feed locations, so feel free to sign up – again if necessary)

Feed issues

I’m having one or two problems setting up an RSS (or equivalent) site feed so that people can subscribe to this blog. Okay, so there was a ready made solution set up by default, but what I really want is a ‘blog followers’ type box that people can sign into that will start delivering the feed directly to them. You know, like everybody else has on their Blogger blogs.

The problem is that feature can only be added by ‘customising’ the default Blogger design, and you can only do that if your blog is hosted on a Blogger site. I’m hosting my blog on my website because I want to tie the two together, so that option isn’t open to me.

After a bit of searching I discovered that the Blogger gadget is based on a Google one called Google Friend Connect, so I’ve added that instead. Unfortunately while it lets people register as following my blog, and adds my blog to their Blogger reading list, it can’t seem to find the RSS feed so doesn’t automatically sign them up to the site feed. Then while trying to make it find the RSS I seem to have broken the feed.

Ah well.

Blogging begins…

Well… not exactly, but this is the first post that I haven’t had written somewhere before. So welcome, I guess! I’ve got quite a few things to write about already, but I think I need to get a little bit of momentum going first.

Now might be a good time to mention that I also occasionally do a bit of writing over at the Wii Disagree blog. I say occasionally, at the moment its been just over four months since I put anything up there. Hmm, really ought to do something. Anyway, Wii Disagree is a more general gaming blog whereas I intend to cover my game-making and other projects, site updates and possibly more personal miscellaneous topics here. There might be a little overlap, but probably not much, so its worth following both if you’re into those kind of things.

See you around!
OneDollar